Searched refs:nir_remove_dead_derefs (Results 1 – 12 of 12) sorted by relevance
425 nir_remove_dead_derefs(shader); in dxil_spirv_nir_discard_point_size_var()483 nir_remove_dead_derefs(shader); in dxil_spirv_nir_kill_undefined_varyings()552 nir_remove_dead_derefs(shader); in dxil_spirv_nir_kill_unused_outputs()591 NIR_PASS_V(nir, nir_remove_dead_derefs); in dxil_spirv_nir_passes()740 NIR_PASS_V(nir, nir_remove_dead_derefs); in dxil_spirv_nir_passes()
399 nir_remove_dead_derefs(shader); in nir_lower_io_arrays_to_elements_no_indirects()438 nir_remove_dead_derefs(producer); in nir_lower_io_arrays_to_elements()439 nir_remove_dead_derefs(consumer); in nir_lower_io_arrays_to_elements()
145 nir_remove_dead_derefs(shader); in nir_opt_ray_queries()
260 nir_remove_dead_derefs(shader); in nir_lower_system_values()
550 nir_remove_dead_derefs(shader); in nir_lower_io_to_scalar_early()
400 nir_remove_dead_derefs(nir_shader *shader) in nir_remove_dead_derefs() function
4818 bool nir_remove_dead_derefs(nir_shader *shader);
255 nir_remove_dead_derefs(shader); in st_nir_lower_builtin()
400 nir_remove_dead_derefs(shader); in gl_nir_lower_samplers_as_deref()
257 nir_remove_dead_derefs(s); in i915_finalize_nir()
549 nir_remove_dead_derefs(shader); in brw_nir_lower_ray_queries()
2690 nir_remove_dead_derefs(nir); in lp_build_nir_llvm()