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Searched refs:noiseFuncName (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp802 SkString noiseFuncName = fragBuilder->getMangledFunctionName("noiseFuncName"); in emitCode() local
804 fragBuilder->emitFunction(kHalf_GrSLType, noiseFuncName.c_str(), in emitCode()
808 fragBuilder->emitFunction(kHalf_GrSLType, noiseFuncName.c_str(), in emitCode()
843 noiseFuncName.c_str(), chanCoordR, in emitCode()
844 noiseFuncName.c_str(), chanCoordG, in emitCode()
845 noiseFuncName.c_str(), chanCoordB, in emitCode()
846 noiseFuncName.c_str(), chanCoordA); in emitCode()
851 noiseFuncName.c_str(), chanCoordR, in emitCode()
852 noiseFuncName.c_str(), chanCoordG, in emitCode()
853 noiseFuncName.c_str(), chanCoordB, in emitCode()
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