Searched refs:noisePositionIntegerValue (Results 1 – 1 of 1) sorted by relevance
411 int noisePositionIntegerValue; in noise2D() member417 noisePositionIntegerValue = SkScalarFloorToInt(position); in noise2D()418 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); in noise2D()419 nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; in noise2D()428 noiseX.noisePositionIntegerValue = in noise2D()429 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()430 noiseY.noisePositionIntegerValue = in noise2D()431 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()437 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()438 noiseY.noisePositionIntegerValue &= kBlockMask; in noise2D()[all …]