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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp422 Noise noiseX(noiseVector.x()); in noise2D() local
428 noiseX.noisePositionIntegerValue = in noise2D()
429 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
432 noiseX.nextNoisePositionIntegerValue = in noise2D()
433 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()
437 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()
439 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()
441 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()
442 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()
447 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()
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