Searched refs:noiseX (Results 1 – 1 of 1) sorted by relevance
422 Noise noiseX(noiseVector.x()); in noise2D() local428 noiseX.noisePositionIntegerValue = in noise2D()429 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()432 noiseX.nextNoisePositionIntegerValue = in noise2D()433 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D()437 noiseX.noisePositionIntegerValue &= kBlockMask; in noise2D()439 noiseX.nextNoisePositionIntegerValue &= kBlockMask; in noise2D()441 int i = fPaintingData.fLatticeSelector[noiseX.noisePositionIntegerValue]; in noise2D()442 int j = fPaintingData.fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; in noise2D()447 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); in noise2D()[all …]