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Searched refs:nouveau_fence_update (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_fence.c128 nouveau_fence_update(struct nouveau_screen *screen, bool flushed) in nouveau_fence_update() function
178 nouveau_fence_update(screen, false); in nouveau_fence_signalled()
207 nouveau_fence_update(screen, false); in nouveau_fence_kick()
241 nouveau_fence_update(screen, false); in nouveau_fence_wait()
Dnouveau_fence.h38 void nouveau_fence_update(struct nouveau_screen *, bool flushed);
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_context.c49 nouveau_fence_update(screen, true); in nv30_context_kick_notify()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_context.c142 nouveau_fence_update(&screen->base, true); in nv50_default_kick_notify()
Dnv50_vbo.c754 nouveau_fence_update(&screen->base, true); in nv50_draw_vbo_kick_notify()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_context.c285 nouveau_fence_update(&screen->base, true); in nvc0_default_kick_notify()
Dnvc0_vbo.c564 nouveau_fence_update(&screen->base, true); in nvc0_draw_vbo_kick_notify()