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Searched refs:nr_tes_variants (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline_llvm.c240 if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_tes()
243 shader->variants_cached, llvm->nr_tes_variants); in llvm_middle_end_prepare_tes()
267 llvm->nr_tes_variants++; in llvm_middle_end_prepare_tes()
Ddraw_llvm.h859 int nr_tes_variants; member
Ddraw_llvm.c799 llvm->nr_tes_variants = 0; in draw_llvm_create()
4186 variant->shader->variants_cached, llvm->nr_tes_variants); in draw_tes_llvm_destroy_variant()
4194 llvm->nr_tes_variants--; in draw_tes_llvm_destroy_variant()