Searched refs:nr_variants (Results 1 – 6 of 6) sorted by relevance
152 for (i = 0; i < dvs->nr_variants; i++) in draw_delete_vertex_shader()155 dvs->nr_variants = 0; in draw_delete_vertex_shader()207 for (i = 0; i < vs->nr_variants; i++) in draw_vs_lookup_variant()219 if (vs->nr_variants < ARRAY_SIZE(vs->variant)) { in draw_vs_lookup_variant()220 vs->variant[vs->nr_variants++] = variant; in draw_vs_lookup_variant()
124 unsigned nr_variants; member
370 if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare()373 shader->variants_cached, llvm->nr_variants); in llvm_middle_end_prepare()397 llvm->nr_variants++; in llvm_middle_end_prepare()
850 int nr_variants; member
790 llvm->nr_variants = 0; in draw_llvm_create()2671 variant->shader->variants_cached, llvm->nr_variants); in draw_llvm_destroy_variant()2679 llvm->nr_variants--; in draw_llvm_destroy_variant()
4556 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1; in prepare_shader()4558 nr_variants, in prepare_shader()