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Searched refs:null_uavs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.h94 struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT]; member
Dd3d12_screen.cpp1080 d3d12_descriptor_pool_alloc_handle(screen->view_pool, &screen->null_uavs[i]); in d3d12_init_null_uavs()
1081 screen->dev->CreateUnorderedAccessView(NULL, NULL, &uav, screen->null_uavs[i].cpu_handle); in d3d12_init_null_uavs()
Dd3d12_draw.cpp343 …d3d12_descriptor_heap_append_handles(batch->view_heap, &screen->null_uavs[shader->uav_bindings[i].… in fill_image_descriptors()