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Searched refs:numAttachedShaders (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultiviewDrawTest.cpp1943 GLint numAttachedShaders = 0; in TEST_P() local
1944 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()
1947 glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); in TEST_P()
DComputeShaderTest.cpp275 GLint numAttachedShaders; in TEST_P() local
276 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()
278 EXPECT_EQ(3, numAttachedShaders); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp1449 int numAttachedShaders = 0; in getAttachedShadersCount() local
1454 ++numAttachedShaders; in getAttachedShadersCount()
1458 return numAttachedShaders; in getAttachedShadersCount()