Searched refs:numAttachedShaders (Results 1 – 3 of 3) sorted by relevance
1943 GLint numAttachedShaders = 0; in TEST_P() local1944 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()1947 glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); in TEST_P()
275 GLint numAttachedShaders; in TEST_P() local276 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()278 EXPECT_EQ(3, numAttachedShaders); in TEST_P()
1449 int numAttachedShaders = 0; in getAttachedShadersCount() local1454 ++numAttachedShaders; in getAttachedShadersCount()1458 return numAttachedShaders; in getAttachedShadersCount()