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Searched refs:numEsShaders (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1991 int numEsShaders = 0, numNonEsShaders = 0; in linkStage() local
1994 numEsShaders++; in linkStage()
2000 if (numEsShaders > 0 && numNonEsShaders > 0) { in linkStage()
2003 } else if (numEsShaders > 1) { in linkStage()