/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | RendererGL.cpp | 340 GLuint numGroupsX, in dispatchCompute() argument 344 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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D | RendererGL.h | 118 GLuint numGroupsX,
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D | ContextGL.h | 267 GLuint numGroupsX,
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D | ContextGL.cpp | 956 GLuint numGroupsX, in dispatchCompute() argument 960 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); 197 GLuint numGroupsX,
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D | Context11.h | 239 GLuint numGroupsX,
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D | Context11.cpp | 863 GLuint numGroupsX, in dispatchCompute() argument 867 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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D | Renderer11.h | 414 GLuint numGroupsX,
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D | StateManager11.cpp | 468 void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX, in setComputeWorkGroups() argument 472 mCompute.numWorkGroups[0] = numGroupsX; in setComputeWorkGroups() 885 GLuint numGroupsX, in updateStateForCompute() argument 889 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
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D | Renderer11.cpp | 4050 GLuint numGroupsX, in dispatchCompute() argument 4062 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute() 4063 mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ContextImpl.h | 218 GLuint numGroupsX,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ContextNULL.h | 250 GLuint numGroupsX,
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D | ContextNULL.cpp | 496 GLuint numGroupsX, in dispatchCompute() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.h | 236 GLuint numGroupsX,
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D | Context9.cpp | 470 GLuint numGroupsX, in dispatchCompute() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ContextMtl.h | 253 GLuint numGroupsX,
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D | ContextMtl.mm | 1284 GLuint numGroupsX,
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 514 GLuint numGroupsX; in invalid_dispatch_compute_indirect() member
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationES31.cpp | 1466 GLuint numGroupsX, in ValidateDispatchCompute() argument 1487 if (numGroupsX > static_cast<GLuint>(caps.maxComputeWorkGroupCount[0])) in ValidateDispatchCompute()
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D | Context.cpp | 6380 void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) in dispatchCompute() argument 6382 if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) in dispatchCompute() 6390 mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ContextVk.h | 346 GLuint numGroupsX,
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D | ContextVk.cpp | 4715 GLuint numGroupsX, in dispatchCompute() argument 4721 mOutsideRenderPassCommands->getCommandBuffer().dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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