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Searched refs:numGroupsX (Results 1 – 22 of 22) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DRendererGL.cpp340 GLuint numGroupsX, in dispatchCompute() argument
344 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRendererGL.h118 GLuint numGroupsX,
DContextGL.h267 GLuint numGroupsX,
DContextGL.cpp956 GLuint numGroupsX, in dispatchCompute() argument
960 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
197 GLuint numGroupsX,
DContext11.h239 GLuint numGroupsX,
DContext11.cpp863 GLuint numGroupsX, in dispatchCompute() argument
867 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRenderer11.h414 GLuint numGroupsX,
DStateManager11.cpp468 void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX, in setComputeWorkGroups() argument
472 mCompute.numWorkGroups[0] = numGroupsX; in setComputeWorkGroups()
885 GLuint numGroupsX, in updateStateForCompute() argument
889 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
DRenderer11.cpp4050 GLuint numGroupsX, in dispatchCompute() argument
4062 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute()
4063 mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DContextImpl.h218 GLuint numGroupsX,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DContextNULL.h250 GLuint numGroupsX,
DContextNULL.cpp496 GLuint numGroupsX, in dispatchCompute() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.h236 GLuint numGroupsX,
DContext9.cpp470 GLuint numGroupsX, in dispatchCompute() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.h253 GLuint numGroupsX,
DContextMtl.mm1284 GLuint numGroupsX,
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeComputeTests.cpp514 GLuint numGroupsX; in invalid_dispatch_compute_indirect() member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationES31.cpp1466 GLuint numGroupsX, in ValidateDispatchCompute() argument
1487 if (numGroupsX > static_cast<GLuint>(caps.maxComputeWorkGroupCount[0])) in ValidateDispatchCompute()
DContext.cpp6380 void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) in dispatchCompute() argument
6382 if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) in dispatchCompute()
6390 mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.h346 GLuint numGroupsX,
DContextVk.cpp4715 GLuint numGroupsX, in dispatchCompute() argument
4721 mOutsideRenderPassCommands->getCommandBuffer().dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()