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Searched refs:numShaderRecordBlocks (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h310 numShaderRecordBlocks(0),
691 void addShaderRecordCount() { ++numShaderRecordBlocks; } in addShaderRecordCount()
1016 int numShaderRecordBlocks; variable
DlinkValidate.cpp293 numShaderRecordBlocks += unit.numShaderRecordBlocks; in mergeTrees()
786 if (numShaderRecordBlocks > 1) in finalCheck()