Searched refs:numShaderRecordBlocks (Results 1 – 2 of 2) sorted by relevance
310 numShaderRecordBlocks(0),691 void addShaderRecordCount() { ++numShaderRecordBlocks; } in addShaderRecordCount()1016 int numShaderRecordBlocks; variable
293 numShaderRecordBlocks += unit.numShaderRecordBlocks; in mergeTrees()786 if (numShaderRecordBlocks > 1) in finalCheck()