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Searched refs:numSliceNodesOutputLimit (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationGeometryGridRenderTests.cpp135 const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in GridRenderTestCase() local
136 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in GridRenderTestCase()
492 …const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in GridRenderTestInstance() local
493 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in GridRenderTestInstance()
/third_party/vk-gl-cts/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp252 …const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertic… in init() local
253 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in init()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp2369 … const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in init() local
2370 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in init()