Searched refs:numSliceNodesOutputLimit (Results 1 – 3 of 3) sorted by relevance
135 const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in GridRenderTestCase() local136 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in GridRenderTestCase()492 …const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in GridRenderTestInstance() local493 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in GridRenderTestInstance()
252 …const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertic… in init() local253 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in init()
2369 … const int numSliceNodesOutputLimit = geometryOutputVertices / 2; // each node 2 vertices in init() local2370 const int numSliceNodes = de::min(numSliceNodesComponentLimit, numSliceNodesOutputLimit); in init()