Searched refs:num_calls (Results 1 – 3 of 3) sorted by relevance
/third_party/node/deps/v8/src/compiler/ |
D | js-inlining-heuristic.cc | 506 int const num_calls = callee->op()->ValueInputCount(); in TryReuseDispatch() local 605 for (int i = 0; i < num_calls; ++i) { in TryReuseDispatch() 619 (i == num_calls - 1) ? kChangeInPlace : kCloneState); in TryReuseDispatch() 627 (i == num_calls - 1) ? kChangeInPlace : kCloneState); in TryReuseDispatch() 638 callee->ReplaceInput(num_calls, jsgraph()->Dead()); in TryReuseDispatch() 639 effect_phi->ReplaceInput(num_calls, jsgraph()->Dead()); in TryReuseDispatch() 663 int const num_calls = candidate.num_functions; in CreateOrReuseDispatch() local 666 for (int i = 0; i < num_calls; ++i) { in CreateOrReuseDispatch() 670 if (i != (num_calls - 1)) { in CreateOrReuseDispatch() 703 int const num_calls = candidate.num_functions; in InlineCandidate() local [all …]
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_shader_calls.c | 297 spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls, in spill_ssa_defs_and_lower_shader_calls() argument 344 rzalloc_array(mem_ctx, const BITSET_WORD *, num_calls); in spill_ssa_defs_and_lower_shader_calls() 347 uint32_t *call_block_indices = rzalloc_array(mem_ctx, uint32_t, num_calls); in spill_ssa_defs_and_lower_shader_calls() 457 rzalloc_array(mem_ctx, nir_ssa_def *, num_calls); in spill_ssa_defs_and_lower_shader_calls() 505 assert(call_idx == num_calls); in spill_ssa_defs_and_lower_shader_calls() 529 for (unsigned call_idx = 0; call_idx < num_calls; call_idx++) { in spill_ssa_defs_and_lower_shader_calls() 1168 int num_calls = 0; in nir_lower_shader_calls() local 1172 num_calls++; in nir_lower_shader_calls() 1176 if (num_calls == 0) { in nir_lower_shader_calls() 1194 num_calls, address_format, stack_alignment); in nir_lower_shader_calls() [all …]
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | ShaderTGSI.c | 239 uint num_calls; member 1144 ASSERT(sx->num_calls < sx->max_calls); in Shader_add_call() 1146 sx->calls[sx->num_calls].d3d_label = d3d_label; in Shader_add_call() 1147 sx->calls[sx->num_calls].tgsi_label_token = tgsi_label_token; in Shader_add_call() 1148 sx->num_calls++; in Shader_add_call() 1266 sx.num_calls = 0; in Shader_tgsi_translate() 2279 for (i = 0; i < sx.num_calls; ++i) { in Shader_tgsi_translate()
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