Home
last modified time | relevance | path

Searched refs:num_calls (Results 1 – 3 of 3) sorted by relevance

/third_party/node/deps/v8/src/compiler/
Djs-inlining-heuristic.cc506 int const num_calls = callee->op()->ValueInputCount(); in TryReuseDispatch() local
605 for (int i = 0; i < num_calls; ++i) { in TryReuseDispatch()
619 (i == num_calls - 1) ? kChangeInPlace : kCloneState); in TryReuseDispatch()
627 (i == num_calls - 1) ? kChangeInPlace : kCloneState); in TryReuseDispatch()
638 callee->ReplaceInput(num_calls, jsgraph()->Dead()); in TryReuseDispatch()
639 effect_phi->ReplaceInput(num_calls, jsgraph()->Dead()); in TryReuseDispatch()
663 int const num_calls = candidate.num_functions; in CreateOrReuseDispatch() local
666 for (int i = 0; i < num_calls; ++i) { in CreateOrReuseDispatch()
670 if (i != (num_calls - 1)) { in CreateOrReuseDispatch()
703 int const num_calls = candidate.num_functions; in InlineCandidate() local
[all …]
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_shader_calls.c297 spill_ssa_defs_and_lower_shader_calls(nir_shader *shader, uint32_t num_calls, in spill_ssa_defs_and_lower_shader_calls() argument
344 rzalloc_array(mem_ctx, const BITSET_WORD *, num_calls); in spill_ssa_defs_and_lower_shader_calls()
347 uint32_t *call_block_indices = rzalloc_array(mem_ctx, uint32_t, num_calls); in spill_ssa_defs_and_lower_shader_calls()
457 rzalloc_array(mem_ctx, nir_ssa_def *, num_calls); in spill_ssa_defs_and_lower_shader_calls()
505 assert(call_idx == num_calls); in spill_ssa_defs_and_lower_shader_calls()
529 for (unsigned call_idx = 0; call_idx < num_calls; call_idx++) { in spill_ssa_defs_and_lower_shader_calls()
1168 int num_calls = 0; in nir_lower_shader_calls() local
1172 num_calls++; in nir_lower_shader_calls()
1176 if (num_calls == 0) { in nir_lower_shader_calls()
1194 num_calls, address_format, stack_alignment); in nir_lower_shader_calls()
[all …]
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShaderTGSI.c239 uint num_calls; member
1144 ASSERT(sx->num_calls < sx->max_calls); in Shader_add_call()
1146 sx->calls[sx->num_calls].d3d_label = d3d_label; in Shader_add_call()
1147 sx->calls[sx->num_calls].tgsi_label_token = tgsi_label_token; in Shader_add_call()
1148 sx->num_calls++; in Shader_add_call()
1266 sx.num_calls = 0; in Shader_tgsi_translate()
2279 for (i = 0; i < sx.num_calls; ++i) { in Shader_tgsi_translate()