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Searched refs:num_draw_buffers (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp90 GLuint num_draw_buffers:4; member
315 key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; in make_state_key()
318 if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) { in make_state_key()
320 key->num_draw_buffers = 1; in make_state_key()
1091 if (key->num_draw_buffers) in create_new_program()
/third_party/mesa3d/src/intel/blorp/
Dblorp_priv.h243 unsigned num_draw_buffers; member
Dblorp.c199 params->num_draw_buffers = 1; in blorp_params_init()
Dblorp_genX_exec.h1108 size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers; in blorp_emit_blend_state()
1115 for (unsigned i = 0; i < params->num_draw_buffers; ++i) { in blorp_emit_blend_state()
/third_party/mesa3d/docs/relnotes/
D7.9.2.rst137 - mesa: fix num_draw_buffers==0 in fixed-function fragment program
D7.10.1.rst143 - mesa: fix num_draw_buffers==0 in fixed-function fragment program