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Searched refs:num_invocations (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c73 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()
425 for (unsigned invocation = 0; invocation < shader->num_invocations; invocation++) { in gs_flush()
593 total_verts_per_buffer * shader->num_invocations + in draw_geometry_shader_run()
601 shader->num_invocations, shader->num_vertex_streams); in draw_geometry_shader_run()
619 …->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); in draw_geometry_shader_run()
829 gs->num_invocations = in draw_create_geometry_shader()
Ddraw_gs.h98 unsigned num_invocations; member
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h1000 uint8_t num_invocations; member
Dvir.c791 prog_data->num_invocations = c->s->info.gs.invocations; in v3d_gs_set_prog_data()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c581 gs->num_invocations); in v3d_emit_gl_shader_state()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dvx_cmd_buffer.c1954 prog_data_gs->num_invocations); in v3dX()