/third_party/mesa3d/src/compiler/nir/ |
D | nir_inline_uniforms.c | 51 uint32_t *uni_offsets, unsigned *num_offsets) in src_only_uses_uniforms() argument 68 uni_offsets, num_offsets); in src_only_uses_uniforms() 81 uni_offsets, num_offsets)) in src_only_uses_uniforms() 89 uni_offsets, num_offsets)) in src_only_uses_uniforms() 113 for (int i = 0; i < *num_offsets; i++) { in src_only_uses_uniforms() 119 if (*num_offsets == MAX_INLINABLE_UNIFORMS) in src_only_uses_uniforms() 123 uni_offsets[(*num_offsets)++] = offset; in src_only_uses_uniforms() 140 uint32_t *uni_offsets, unsigned *num_offsets) in is_induction_variable() argument 165 uni_offsets, num_offsets)) in is_induction_variable() 173 uni_offsets, num_offsets)) in is_induction_variable() [all …]
|
/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_median_filter.c | 78 unsigned num_offsets) in create_frag_shader() argument 84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets); in create_frag_shader() 86 const unsigned median = num_offsets >> 1; in create_frag_shader() 89 assert(num_offsets & 1); /* we need an odd number of offsets */ in create_frag_shader() 90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */ in create_frag_shader() 95 if (num_offsets > screen->get_shader_param( in create_frag_shader() 116 for (i = 0; i < num_offsets; ++i) in create_frag_shader() 126 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 135 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 142 for (j = 1; j < (num_offsets - i - 1); ++j) { in create_frag_shader() [all …]
|
D | vl_matrix_filter.c | 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets, in create_frag_shader() argument 107 for (i = 0; i < num_offsets; ++i) { in create_frag_shader() 142 unsigned i, num_offsets = matrix_width * matrix_height; in vl_matrix_filter_init() local 201 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets); in vl_matrix_filter_init() 212 for (i = 0; i < num_offsets; ++i) { in vl_matrix_filter_init() 221 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values); in vl_matrix_filter_init()
|
/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_inline_uniforms.c | 35 uint32_t *uni_offsets, uint8_t *num_offsets) in src_only_uses_uniforms() argument 52 uni_offsets, num_offsets); in src_only_uses_uniforms() 65 uni_offsets, num_offsets)) in src_only_uses_uniforms() 73 uni_offsets, num_offsets)) in src_only_uses_uniforms() 93 for (int i = 0; uni_offsets && i < num_offsets[ubo]; i++) { in src_only_uses_uniforms() 99 if (num_offsets && num_offsets[ubo] == MAX_INLINABLE_UNIFORMS) in src_only_uses_uniforms() 104 uni_offsets[ubo * MAX_INLINABLE_UNIFORMS + num_offsets[ubo]++] = offset; in src_only_uses_uniforms() 121 uint32_t *uni_offsets, uint8_t *num_offsets) in is_induction_variable() argument 146 uni_offsets, num_offsets)) in is_induction_variable() 154 uni_offsets, num_offsets)) in is_induction_variable() [all …]
|
/third_party/ltp/testcases/kernel/syscalls/copy_file_range/ |
D | copy_file_range01.c | 188 int num_offsets = ARRAY_SIZE(off_arr_values) + 1; in copy_file_range_verify() local 189 loff_t *off_arr[num_offsets]; in copy_file_range_verify() 192 for (i = 1; i < num_offsets; i++) in copy_file_range_verify() 197 for (j = 0; j < num_offsets; j++) in copy_file_range_verify() 198 for (k = 0; k < num_offsets; k++) { in copy_file_range_verify()
|
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | GPUComputePassEncoder.cpp | 90 uint32_t num_offsets = 0; in setBindGroup() local 91 if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { in setBindGroup() 95 enc_.SetBindGroup(index, bg, num_offsets, offsets); in setBindGroup()
|
D | GPURenderBundleEncoder.cpp | 50 uint32_t num_offsets = 0; in setBindGroup() local 51 if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { in setBindGroup() 55 enc_.SetBindGroup(index, bg, num_offsets, offsets); in setBindGroup()
|
D | GPURenderPassEncoder.cpp | 125 uint32_t num_offsets = 0; in setBindGroup() local 126 if (!conv(bg, bindGroup) || !conv(offsets, num_offsets, dynamicOffsets)) { in setBindGroup() 130 enc_.SetBindGroup(index, bg, num_offsets, offsets); in setBindGroup()
|
/third_party/skia/third_party/externals/harfbuzz/src/ |
D | hb-ot-glyf-table.hh | 102 unsigned num_offsets = padded_offsets.len () + 1; in _add_loca_and_head() local 105 char *loca_prime_data = (char *) hb_calloc (entry_size, num_offsets); in _add_loca_and_head() 111 entry_size, num_offsets, max_offset, entry_size * num_offsets); in _add_loca_and_head() 114 _write_loca (padded_offsets, 1, hb_array ((HBUINT16 *) loca_prime_data, num_offsets)); in _add_loca_and_head() 116 _write_loca (padded_offsets, 0, hb_array ((HBUINT32 *) loca_prime_data, num_offsets)); in _add_loca_and_head() 119 entry_size * num_offsets, in _add_loca_and_head()
|
/third_party/skia/third_party/externals/sfntly/cpp/src/sfntly/table/bitmap/ |
D | index_sub_table_format1.cc | 248 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 249 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
|
D | index_sub_table_format3.cc | 244 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; in Initialize() local 245 for (int32_t i = 0; i < num_offsets; ++i) { in Initialize()
|
/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_tgsi_soa.c | 2081 unsigned num_derivs, num_offsets, i; in emit_tex() local 2101 num_offsets = 1; in emit_tex() 2109 num_offsets = 2; in emit_tex() 2117 num_offsets = 1; in emit_tex() 2123 num_offsets = 2; in emit_tex() 2129 num_offsets = 2; in emit_tex() 2133 num_offsets = 2; in emit_tex() 2137 num_offsets = 3; in emit_tex() 2142 num_offsets = 2; in emit_tex() 2146 num_offsets = 2; in emit_tex() [all …]
|
D | lp_bld_sample_soa.c | 3932 unsigned *num_offsets, unsigned *layer) in get_target_info() argument 3936 *num_offsets = dims; in get_target_info() 3980 unsigned num_coords, num_derivs, num_offsets, layer; in lp_build_sample_gen_func() local 3992 &num_coords, &num_derivs, &num_offsets, &layer); in lp_build_sample_gen_func() 4030 for (unsigned i = 0; i < num_offsets; i++) { in lp_build_sample_gen_func() 4105 unsigned i, num_coords, num_derivs, num_offsets, layer; in lp_build_sample_soa_func() local 4121 &num_coords, &num_derivs, &num_offsets, &layer); in lp_build_sample_soa_func() 4177 for (i = 0; i < num_offsets; i++) { in lp_build_sample_soa_func() 4246 for (i = 0; i < num_offsets; i++) { in lp_build_sample_soa_func()
|
/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_build.c | 743 unsigned num_offsets, in tgsi_build_instruction_texture() argument 751 instruction_texture.NumOffsets = num_offsets; in tgsi_build_instruction_texture()
|
D | tgsi_ureg.h | 601 unsigned num_offsets);
|
D | tgsi_ureg.c | 1342 enum tgsi_return_type return_type, unsigned num_offsets) in ureg_emit_texture() argument 1353 out[0].insn_texture.NumOffsets = num_offsets; in ureg_emit_texture()
|
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | ShaderTGSI.c | 1172 unsigned num_offsets = 0; in sample_ureg_emit() local 1181 num_offsets = 1; in sample_ureg_emit() 1199 &texoffsets, num_offsets, in sample_ureg_emit()
|
/third_party/mesa3d/src/amd/llvm/ |
D | ac_nir_to_llvm.c | 4911 int num_offsets = instr->src[offset_src].src.ssa->num_components; in visit_tex() local 4912 num_offsets = MIN2(num_offsets, instr->coord_components); in visit_tex() 4913 for (unsigned i = 0; i < num_offsets; ++i) { in visit_tex()
|