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Searched refs:num_subresources (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp41 uint32_t num_subresources; member
49 state->num_subresources = subresource_count; in desired_resource_state_init()
92 if (state_obj->homogenous && state_obj->num_subresources > 1) { in set_desired_subresource_state()
93 for (unsigned i = 1; i < state_obj->num_subresources; ++i) { in set_desired_subresource_state()
113 state->num_subresources = subresource_count; in d3d12_resource_state_init()
142 if (state_obj->homogenous && state_obj->num_subresources > 1) { in set_subresource_state()
143 for (unsigned i = 1; i < state_obj->num_subresources; ++i) { in set_subresource_state()
188 assert(dest->num_subresources == src->num_subresources); in copy_resource_state()
193 for (unsigned i = 0; i < src->num_subresources; ++i) in copy_resource_state()
319 assert(batch_state->num_subresources == res_state->num_subresources); in resolve_global_state()
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Dd3d12_resource_state.h67 uint32_t num_subresources; member