Searched refs:num_subresources (Results 1 – 2 of 2) sorted by relevance
41 uint32_t num_subresources; member49 state->num_subresources = subresource_count; in desired_resource_state_init()92 if (state_obj->homogenous && state_obj->num_subresources > 1) { in set_desired_subresource_state()93 for (unsigned i = 1; i < state_obj->num_subresources; ++i) { in set_desired_subresource_state()113 state->num_subresources = subresource_count; in d3d12_resource_state_init()142 if (state_obj->homogenous && state_obj->num_subresources > 1) { in set_subresource_state()143 for (unsigned i = 1; i < state_obj->num_subresources; ++i) { in set_subresource_state()188 assert(dest->num_subresources == src->num_subresources); in copy_resource_state()193 for (unsigned i = 0; i < src->num_subresources; ++i) in copy_resource_state()319 assert(batch_state->num_subresources == res_state->num_subresources); in resolve_global_state()[all …]
67 uint32_t num_subresources; member