Searched refs:num_vertex_streams (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_gs.c | 367 shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; in llvm_fetch_gs_outputs() 390 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run() 405 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run() 428 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush() 435 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush() 587 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run() 601 shader->num_invocations, shader->num_vertex_streams); in draw_geometry_shader_run() 615 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run() 630 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run() 636 for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { in draw_geometry_shader_run() [all …]
|
D | draw_pt_fetch_shade_pipeline.c | 241 int num_vertex_streams = 1; in fetch_pipeline_generic() local 300 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic() 340 draw_pt_so_emit(fpme->so_emit, num_vertex_streams, vert_info, prim_info); in fetch_pipeline_generic()
|
D | draw_pt_so_emit.c | 272 int num_vertex_streams, in draw_pt_so_emit() argument 280 if (!emit->has_so && num_vertex_streams == 1) { in draw_pt_so_emit() 301 for (stream = 0; stream < num_vertex_streams; stream++) { in draw_pt_so_emit()
|
D | draw_gs.h | 88 unsigned num_vertex_streams; member
|
D | draw_pt.h | 194 int num_vertex_streams,
|
D | draw_pt_fetch_shade_pipeline_llvm.c | 738 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic() 772 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic() 773 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
|
D | draw_llvm.c | 1819 …VMIntULT, stream_idx, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_emit_vertex() 1864 …ilder, prims_emitted, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_end_primitive() 2890 params.gs_vertex_streams = variant->shader->base.num_vertex_streams; in draw_gs_llvm_generate()
|