Searched refs:ocnt (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/ |
D | convert_to_half_pass.cpp | 185 uint32_t ocnt = 0; in ProcessPhi() local 188 inst->ForEachInId([&ocnt, &prev_idp, &from_width, &to_width, &modified, in ProcessPhi() 190 if (ocnt % 2 == 0) { in ProcessPhi() 207 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 771 uint32_t ocnt = 0; in AddVarToEntryPoints() local 774 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 775 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 778 ++ocnt; in AddVarToEntryPoints()
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/third_party/spirv-tools/source/opt/ |
D | convert_to_half_pass.cpp | 185 uint32_t ocnt = 0; in ProcessPhi() local 188 inst->ForEachInId([&ocnt, &prev_idp, &from_width, &to_width, &modified, in ProcessPhi() 190 if (ocnt % 2 == 0) { in ProcessPhi() 207 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 772 uint32_t ocnt = 0; in AddVarToEntryPoints() local 775 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 776 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 779 ++ocnt; in AddVarToEntryPoints()
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/third_party/skia/third_party/externals/spirv-tools/source/opt/ |
D | convert_to_half_pass.cpp | 185 uint32_t ocnt = 0; in ProcessPhi() local 188 inst->ForEachInId([&ocnt, &prev_idp, &from_width, &to_width, &modified, in ProcessPhi() 190 if (ocnt % 2 == 0) { in ProcessPhi() 207 ++ocnt; in ProcessPhi()
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D | ir_context.cpp | 771 uint32_t ocnt = 0; in AddVarToEntryPoints() local 774 e.ForEachInOperand([&ocnt, &found, &var_id](const uint32_t* idp) { in AddVarToEntryPoints() 775 if (ocnt >= kEntryPointInterfaceInIdx) { in AddVarToEntryPoints() 778 ++ocnt; in AddVarToEntryPoints()
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/third_party/mesa3d/src/gallium/drivers/r600/ |
D | r600_shader.c | 2578 unsigned ocnt = gs_shader->noutput; in generate_gs_copy_shader() local 2592 memcpy(cshader->shader.output, gs_shader->output, ocnt * in generate_gs_copy_shader() 2595 cshader->shader.noutput = ocnt; in generate_gs_copy_shader() 2628 for (i = 0; i < ocnt; ++i) { in generate_gs_copy_shader() 2697 cshader->shader.ring_item_sizes[ring] = ocnt * 16; in generate_gs_copy_shader() 2712 for (i = 0; i < ocnt; ++i) { in generate_gs_copy_shader()
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