Searched refs:onMakeContext (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/src/shaders/ |
D | SkEmptyShader.h | 25 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override { in onMakeContext() function
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D | SkLocalMatrixShader.cpp | 42 SkShaderBase::Context* SkLocalMatrixShader::onMakeContext( in onMakeContext() function in SkLocalMatrixShader 141 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override { return nullptr; } in onMakeContext() function in SkCTMShader
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D | SkLocalMatrixShader.h | 44 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
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D | SkPictureShader.h | 43 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
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D | SkImageShader.h | 44 Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
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D | SkShaderBase.h | 222 virtual Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const { in onMakeContext() function
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D | SkShader.cpp | 89 return this->onMakeContext(rec, alloc); in makeContext()
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D | SkPerlinNoiseShader.cpp | 315 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; 528 SkShaderBase::Context* SkPerlinNoiseShaderImpl::onMakeContext(const ContextRec& rec, in onMakeContext() function in SkPerlinNoiseShaderImpl
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D | SkPictureShader.cpp | 319 SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) in onMakeContext() function in SkPictureShader
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D | SkImageShader.cpp | 176 SkShaderBase::Context* SkImageShader::onMakeContext(const ContextRec& rec, in onMakeContext() function in SkImageShader
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/third_party/skia/src/shaders/gradients/ |
D | SkLinearGradient.h | 26 Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
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D | SkLinearGradient.cpp | 55 SkShaderBase::Context* SkLinearGradient::onMakeContext( in onMakeContext() function in SkLinearGradient
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/third_party/skia/src/core/ |
D | SkDraw_vertices.cpp | 83 Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) const override { in onMakeContext() function in SkTriColorShader
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