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Searched refs:onscreen (Results 1 – 14 of 14) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_gpu.h63 uint32_t onscreen; member
Dlima_job.c840 frame->onscreen = 1; in lima_pack_pp_frame_reg()
/third_party/skia/third_party/externals/egl-registry/extensions/EXT/
DEGL_EXT_multiview_window.txt38 Adds support for creating an onscreen EGLSurface containing
DEGL_EXT_platform_base.txt184 eglCreatePlatformWindowSurfaceEXT creates an onscreen EGLSurface and
/third_party/EGL/extensions/EXT/
DEGL_EXT_multiview_window.txt38 Adds support for creating an onscreen EGLSurface containing
DEGL_EXT_platform_base.txt184 eglCreatePlatformWindowSurfaceEXT creates an onscreen EGLSurface and
/third_party/mesa3d/docs/relnotes/
D19.3.3.rst43 - T-Rex and Manhattan onscreen performance issue on Android
D20.0.0.rst98 - T-Rex and Manhattan onscreen performance issue on Android
/third_party/skia/site/docs/user/modules/
Dquickstart.md137 Upon flushing, Skia will batch and send WebGL commands, making visible changes appear onscreen.
/third_party/EGL/extensions/KHR/
DEGL_KHR_mutable_render_buffer.txt218 8) What guarantees of an onscreen update does this extension make?
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_mutable_render_buffer.txt218 8) What guarantees of an onscreen update does this extension make?
/third_party/openGLES/extensions/ARB/
DARB_fragment_coord_conventions.txt664 adjusted for onscreen (in a window) vs offscreen rendering (FBOs
666 both onscreen and offscreen rendering is it the application's
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_fragment_coord_conventions.txt654 adjusted for onscreen (in a window) vs offscreen rendering (FBOs
656 both onscreen and offscreen rendering is it the application's
/third_party/gstreamer/gstplugins_bad/
DChangeLog198058 to push it out, otherwise we may not put a frame onscreen with a