/third_party/skia/src/gpu/ |
D | GrXferProcessor.cpp | 240 const char* outColor = "_localColorOut"; in emitCode() local 242 outColor = args.fOutputPrimary; in emitCode() 244 fragBuilder->codeAppendf("half4 %s;", outColor); in emitCode() 252 outColor, in emitCode() 256 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); in emitCode() 269 const char* outColor, in emitWriteSwizzle() argument 272 x->codeAppendf("%s = %s.%s;", outColor, outColor, swizzle.asString().c_str()); in emitWriteSwizzle() 289 const char* outColor, in DefaultCoverageModulation() argument 296 outColor, in DefaultCoverageModulation() 300 outColor, in DefaultCoverageModulation() [all …]
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/spirv1p4/entrypoint/ |
D | frag_pc_entry_point.amber | 15 ; layout(location = 0) out vec4 outColor; 18 ; outColor = u_pushConstants.in_val; 23 OpEntryPoint Fragment %main "main" %outColor %u_pushConstants 27 OpName %outColor "outColor" 31 OpDecorate %outColor Location 0 39 %outColor = OpVariable %_ptr_Output_v4float Output 50 OpStore %outColor %17
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D | frag_ubo_entry_point.amber | 16 ; layout(location = 0) out vec4 outColor; 19 ; outColor = in_data; 24 OpEntryPoint Fragment %main "main" %_ %outColor 28 OpName %outColor "outColor" 32 OpDecorate %outColor Location 0 42 %outColor = OpVariable %_ptr_Output_v4float Output 53 OpStore %outColor %17
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D | frag_ssbo_entry_point.amber | 16 ; layout(location = 0) out vec4 outColor; 19 ; outColor = data_SSBO[0]; 24 OpEntryPoint Fragment %main "main" %_ %outColor 28 OpName %outColor "outColor" 32 OpDecorate %outColor Location 0 43 %outColor = OpVariable %_ptr_Output_v4float Output 55 OpStore %outColor %18
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthless_2/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 10 OpName %outColor "outColor" 12 OpDecorate %outColor Location 0 19 %outColor = OpVariable %_ptr_Output_v4float Output 27 OpStore %outColor %11
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthgreater_2/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 10 OpName %outColor "outColor" 12 OpDecorate %outColor Location 0 19 %outColor = OpVariable %_ptr_Output_v4float Output 27 OpStore %outColor %11
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_2/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 10 OpName %outColor "outColor" 12 OpDecorate %outColor Location 0 19 %outColor = OpVariable %_ptr_Output_v4float Output 27 OpStore %outColor %11
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_3/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 10 OpName %outColor "outColor" 12 OpDecorate %outColor Location 0 19 %outColor = OpVariable %_ptr_Output_v4float Output 27 OpStore %outColor %11
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthless_0/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 10 OpName %outColor "outColor" 12 OpDecorate %outColor Location 0 19 %outColor = OpVariable %_ptr_Output_v4float Output 27 OpStore %outColor %11
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/graphics/execution_mode/ |
D | depthless_3.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthless_0.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthless_4.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthgreater_3.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthgreater_0.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthless_1.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthless_2.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthgreater_1.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthgreater_2.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthunchanged_2.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthgreater_4.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthunchanged_3.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth 58 OpName %outColor "outColor" 60 OpDecorate %outColor Location 0 67 %outColor = OpVariable %_ptr_Output_v4float Output 75 OpStore %outColor %11 116 layout(location = 0) out vec4 outColor; 125 outColor = vec4(0.0, 1.0, 0.0, 1.0); 127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthunchanged_0.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord 58 OpName %outColor "outColor" 61 OpDecorate %outColor Location 0 69 %outColor = OpVariable %_ptr_Output_v4float Output 81 OpStore %outColor %11 124 layout(location = 0) out vec4 outColor; 133 outColor = vec4(0.0, 1.0, 0.0, 1.0); 135 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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D | depthunchanged_1.amber | 52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord 58 OpName %outColor "outColor" 61 OpDecorate %outColor Location 0 69 %outColor = OpVariable %_ptr_Output_v4float Output 81 OpStore %outColor %11 124 layout(location = 0) out vec4 outColor; 133 outColor = vec4(0.0, 1.0, 0.0, 1.0); 135 outColor = vec4(1.0, 0.0, 0.0, 1.0);
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/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_0/ |
D | 1.spvasm | 4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord 10 OpName %outColor "outColor" 13 OpDecorate %outColor Location 0 21 %outColor = OpVariable %_ptr_Output_v4float Output 33 OpStore %outColor %12
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/third_party/skia/src/codec/ |
D | SkJpegDecoderMgr.cpp | 53 bool JpegDecoderMgr::getEncodedColor(SkEncodedInfo::Color* outColor) { in getEncodedColor() argument 56 *outColor = SkEncodedInfo::kGray_Color; in getEncodedColor() 59 *outColor = SkEncodedInfo::kYUV_Color; in getEncodedColor() 65 *outColor = SkEncodedInfo::kRGB_Color; in getEncodedColor() 68 *outColor = SkEncodedInfo::kYCCK_Color; in getEncodedColor() 71 *outColor = SkEncodedInfo::kInvertedCMYK_Color; in getEncodedColor()
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