/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | FenceNVGL.cpp | 39 angle::Result FenceNVGL::test(const gl::Context *context, GLboolean *outFinished) in test() argument 41 ASSERT(outFinished); in test() 42 *outFinished = mFunctions->testFenceNV(mFence); in test() 82 angle::Result FenceNVSyncGL::test(const gl::Context *context, GLboolean *outFinished) in test() argument 87 *outFinished = (result == GL_SIGNALED); in test()
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D | FenceNVGL.h | 27 angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 47 angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Fence9.cpp | 42 angle::Result FenceNV9::test(const gl::Context *context, GLboolean *outFinished) in test() argument 44 return testHelper(GetImplAs<Context9>(context), true, outFinished); in test() 61 GLboolean *outFinished) in testHelper() argument 69 *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE); in testHelper()
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D | Fence9.h | 28 angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FenceNVVk.cpp | 35 angle::Result FenceNVVk::test(const gl::Context *context, GLboolean *outFinished) in test() argument 41 ASSERT(outFinished); in test() 42 *outFinished = signaled ? GL_TRUE : GL_FALSE; in test()
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D | FenceNVVk.h | 26 angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Fence11.h | 28 angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 38 GLboolean *outFinished); 67 GLboolean *outFinished);
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D | Fence11.cpp | 46 GLboolean *outFinished) in FenceTestHelper() argument 58 *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE); in FenceTestHelper() 78 angle::Result FenceNV11::test(const gl::Context *context, GLboolean *outFinished) in test() argument 80 return FenceTestHelper(context, this, true, outFinished); in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | FenceNVNULL.cpp | 26 angle::Result FenceNVNULL::test(const gl::Context *context, GLboolean *outFinished) in test() argument 28 *outFinished = GL_TRUE; in test()
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D | FenceNVNULL.h | 25 angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
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/third_party/lzma/CPP/7zip/Compress/ |
D | LzmaDecoder.cpp | 166 bool outFinished = (_outSizeDefined && _outProcessed >= _outSize); in CodeSpec() local 171 || (outFinished && status != LZMA_STATUS_NEEDS_MORE_INPUT)); in CodeSpec() 199 if (outFinished && status != LZMA_STATUS_NEEDS_MORE_INPUT) in CodeSpec()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | FenceNVImpl.h | 33 virtual angle::Result test(const gl::Context *context, GLboolean *outFinished) = 0;
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/third_party/lzma/C/ |
D | Lzma2DecMt.c | 679 BoolInt outFinished; in Lzma2Dec_Decode_ST() local 738 outFinished = (p->outSize_Defined && p->outSize <= p->outProcessed); in Lzma2Dec_Decode_ST() 743 || (!p->finishMode && outFinished)); in Lzma2Dec_Decode_ST() 775 if (!p->finishMode && outFinished) in Lzma2Dec_Decode_ST()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | SyncMtl.mm | 140 angle::Result FenceNVMtl::test(const gl::Context *context, GLboolean *outFinished) 145 *outFinished = signaled ? GL_TRUE : GL_FALSE;
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D | SyncMtl.h | 103 angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
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