Searched refs:outputCount (Results 1 – 13 of 13) sorted by relevance
105 uint outputCount;342 if (gl_GlobalInvocationID.x >= params.outputCount)
159 // uint outputCount;288 // if(gl_GlobalInvocationID . x >= params . outputCount)
163 // uint outputCount;294 // if(gl_GlobalInvocationID . x >= params . outputCount)
170 // uint outputCount;296 // if(gl_GlobalInvocationID . x >= params . outputCount)
161 // uint outputCount;290 // if(gl_GlobalInvocationID . x >= params . outputCount)
173 // uint outputCount;309 // if(gl_GlobalInvocationID . x >= params . outputCount)
161 // uint outputCount;291 // if(gl_GlobalInvocationID . x >= params . outputCount)
176 // uint outputCount;313 // if(gl_GlobalInvocationID . x >= params . outputCount)
185 // uint outputCount;318 // if(gl_GlobalInvocationID . x >= params . outputCount)
350 uint32_t outputCount = 0; member
1795 shaderParams.outputCount = UnsignedCeilDivide(shaderParams.componentCount, shaderParams.Ed); in convertVertexBuffer()1914 commandBuffer->dispatch(UnsignedCeilDivide(shaderParams.outputCount, 64), 1, 1); in convertVertexBufferImpl()3039 shaderParams.outputCount = UnsignedCeilDivide(shaderParams.componentCount, shaderParams.Ed); in copyImageBits()
399 size_t outputCount = stream->readInt<size_t>(); in load() local401 for (size_t outputIndex = 0; outputIndex < outputCount; ++outputIndex) in load()
1214 size_t outputCount = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1215 std::vector<GLenum> outputs(outputCount); in loadBinaryShaderExecutables()1216 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) in loadBinaryShaderExecutables()