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Searched refs:outputCount (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp105 uint outputCount;
342 if (gl_GlobalInvocationID.x >= params.outputCount)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/gen/
DConvertVertex.comp.00000007.inc159 // uint outputCount;
288 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000005.inc163 // uint outputCount;
294 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000001.inc170 // uint outputCount;
296 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000003.inc161 // uint outputCount;
290 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000002.inc173 // uint outputCount;
309 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000006.inc161 // uint outputCount;
291 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000004.inc176 // uint outputCount;
313 // if(gl_GlobalInvocationID . x >= params . outputCount)
DConvertVertex.comp.00000000.inc185 // uint outputCount;
318 // if(gl_GlobalInvocationID . x >= params . outputCount)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DUtilsVk.h350 uint32_t outputCount = 0; member
DUtilsVk.cpp1795 shaderParams.outputCount = UnsignedCeilDivide(shaderParams.componentCount, shaderParams.Ed); in convertVertexBuffer()
1914 commandBuffer->dispatch(UnsignedCeilDivide(shaderParams.outputCount, 64), 1, 1); in convertVertexBufferImpl()
3039 shaderParams.outputCount = UnsignedCeilDivide(shaderParams.componentCount, shaderParams.Ed); in copyImageBits()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.cpp399 size_t outputCount = stream->readInt<size_t>(); in load() local
401 for (size_t outputIndex = 0; outputIndex < outputCount; ++outputIndex) in load()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1214 size_t outputCount = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local
1215 std::vector<GLenum> outputs(outputCount); in loadBinaryShaderExecutables()
1216 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) in loadBinaryShaderExecutables()