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Searched refs:outputLocation (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp105 if (outputVar.outputLocation == location && outputVar.outputIndex == index) in FindOutputAtLocation()
1252 outputKeyVariable.outputLocation = renderTargetIndex; in getPixelShaderOutputKey()
1266 outputKeyVariable.outputLocation = secondaryIndex; in getPixelShaderOutputKey()
1287 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
1289 if (!outputLocation.used()) in getPixelShaderOutputKey()
1293 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in getPixelShaderOutputKey()
1298 (outputVariable.isArray() ? Str(outputLocation.arrayIndex) : ""); in getPixelShaderOutputKey()
1307 (outputVariable.isArray() ? ArrayString(outputLocation.arrayIndex) : ""); in getPixelShaderOutputKey()
1308 outputKeyVariable.outputLocation = outputLocationIndex; in getPixelShaderOutputKey()
1318 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
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DDynamicHLSL.h74 outputLocation(outputLocationIn), in PixelShaderOutputVariable()
81 size_t outputLocation = 0; member
DProgramD3D.cpp82 if (outputVar.outputLocation == location) in GetMaxOutputIndex()
98 size_t location = shaderOutputVars[0].outputLocation; in GetDefaultOutputLayoutFromShader()
1156 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputLocation); in load()
1446 stream->writeInt(variable.outputLocation); in save()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp364 const gl::VariableLocation &outputLocation = in link() local
366 if (outputLocation.arrayIndex == 0 && outputLocation.used() && in link()
367 !outputLocation.ignored) in link()
370 mState.getOutputVariables()[outputLocation.index]; in link()
387 const gl::VariableLocation &outputLocation = in link() local
389 if (outputLocation.arrayIndex == 0 && outputLocation.used() && in link()
390 !outputLocation.ignored) in link()
393 mState.getOutputVariables()[outputLocation.index]; in link()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp301 for (const gl::VariableLocation &outputLocation : secondaryOutputLocations) in AssignSecondaryOutputLocations() local
303 if (outputLocation.arrayIndex == 0 && outputLocation.used() && !outputLocation.ignored) in AssignSecondaryOutputLocations()
305 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignSecondaryOutputLocations()
362 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local
364 if (outputLocation.arrayIndex == 0 && outputLocation.used() && !outputLocation.ignored) in AssignOutputLocations()
366 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignOutputLocations()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/
DvktRobustBufferAccessWithVariablePointersTests.cpp1252 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local
1255 (outputLocation, is, op::AccessChain, var.outputPtr, var.output) in MakeShader()
1256 (op::Store, outputLocation, inputValue); in MakeShader()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp1263 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local
1274 maxOutputLocation = de::max(maxOutputLocation, outputLocation + locationSlotsTaken - 1); in getFragmentOutputMaxLocation()