Searched refs:outputLocations (Results 1 – 3 of 3) sorted by relevance
66 bool FindUsedOutputLocation(std::vector<VariableLocation> &outputLocations, in FindUsedOutputLocation() argument72 if (baseLocation + elementCount > outputLocations.size()) in FindUsedOutputLocation()74 elementCount = baseLocation < outputLocations.size() in FindUsedOutputLocation()75 ? static_cast<unsigned int>(outputLocations.size() - baseLocation) in FindUsedOutputLocation()81 if (outputLocations[location].used()) in FindUsedOutputLocation()94 void AssignOutputLocations(std::vector<VariableLocation> &outputLocations, in AssignOutputLocations() argument101 if (baseLocation + elementCount > outputLocations.size()) in AssignOutputLocations()103 outputLocations.resize(baseLocation + elementCount); in AssignOutputLocations()113 outputLocations[location] = locationInfo; in AssignOutputLocations()1321 std::vector<VariableLocation> &outputLocations = in linkValidateOutputVariables() local[all …]
359 const auto &outputLocations = mState.getOutputLocations(); in link() local361 for (size_t outputLocationIndex = 0u; outputLocationIndex < outputLocations.size(); in link()365 outputLocations[outputLocationIndex]; in link()
357 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations() local362 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations()