Searched refs:output_prims (Results 1 – 6 of 6) sorted by relevance
43 struct draw_prim_info *output_prims; member96 struct draw_prim_info *output_prims = asmblr->output_prims; in add_prim() local98 …output_prims->primitive_lengths = realloc(output_prims->primitive_lengths, sizeof(unsigned) * (out… in add_prim()99 output_prims->primitive_lengths[output_prims->primitive_count] = length; in add_prim()100 output_prims->primitive_count++; in add_prim()264 struct draw_prim_info *output_prims, in draw_prim_assembler_run() argument276 asmblr->output_prims = output_prims; in draw_prim_assembler_run()283 output_prims->linear = TRUE; in draw_prim_assembler_run()284 output_prims->elts = NULL; in draw_prim_assembler_run()285 output_prims->start = 0; in draw_prim_assembler_run()[all …]
163 struct draw_prim_info *output_prims ) in draw_tess_ctrl_shader_run() argument179 output_prims->linear = TRUE; in draw_tess_ctrl_shader_run()180 output_prims->start = 0; in draw_tess_ctrl_shader_run()181 output_prims->elts = NULL; in draw_tess_ctrl_shader_run()182 output_prims->count = 0; in draw_tess_ctrl_shader_run()183 output_prims->prim = PIPE_PRIM_PATCHES; in draw_tess_ctrl_shader_run()184 output_prims->flags = 0; in draw_tess_ctrl_shader_run()185 output_prims->primitive_lengths = NULL; in draw_tess_ctrl_shader_run()186 output_prims->primitive_count = 0; in draw_tess_ctrl_shader_run()211 output_prims->primitive_count = num_patches; in draw_tess_ctrl_shader_run()[all …]
559 struct draw_prim_info *output_prims ) in draw_geometry_shader_run() argument661 output_prims, output_verts); in draw_geometry_shader_run()664 output_prims, output_verts); in draw_geometry_shader_run()677 output_prims[i].linear = TRUE; in draw_geometry_shader_run()678 output_prims[i].elts = NULL; in draw_geometry_shader_run()679 output_prims[i].start = 0; in draw_geometry_shader_run()680 output_prims[i].count = shader->stream[i].emitted_vertices; in draw_geometry_shader_run()681 output_prims[i].prim = shader->output_primitive; in draw_geometry_shader_run()682 output_prims[i].flags = 0x0; in draw_geometry_shader_run()683 output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths; in draw_geometry_shader_run()[all …]
111 struct draw_prim_info *output_prims );121 struct draw_prim_info *output_prims,
4 struct draw_prim_info *output_prims, \
142 struct draw_prim_info *output_prims );