Home
last modified time | relevance | path

Searched refs:pMotionTexture (Results 1 – 4 of 4) sorted by relevance

/third_party/openh264/test/processing/
DProcessUT_AdaptiveQuantization.cpp21 SMotionTextureUnit* pMotionTexture) { in SampleVariance16x16_ref() argument
39 pMotionTexture->uiMotionIndex = (uiSquare >> 8) - (uiSum * uiSum); in SampleVariance16x16_ref()
42 pMotionTexture->uiTextureIndex = (uiCurSquare >> 8) - (uiCurSum * uiCurSum); in SampleVariance16x16_ref()
52 SMotionTextureUnit pMotionTexture[2];\
55 SampleVariance16x16_ref (pRefY,32,pSrcY,48,&pMotionTexture[0]);\
56 method(pRefY,32,pSrcY,48,&pMotionTexture[1]);\
57 ASSERT_EQ(pMotionTexture[0].uiMotionIndex,pMotionTexture[1].uiMotionIndex);\
58 ASSERT_EQ(pMotionTexture[0].uiMotionIndex,pMotionTexture[1].uiMotionIndex);\
61 SampleVariance16x16_ref (pRefY,32,pSrcY,48,&pMotionTexture[0]);\
62 method(pRefY,32,pSrcY,48,&pMotionTexture[1]);\
[all …]
/third_party/openh264/codec/processing/src/adaptivequantization/
DAdaptiveQuantization.cpp66 SMotionTextureUnit* pMotionTexture = NULL; in Process() local
93 pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; in Process()
113 pMotionTexture->uiMotionIndex = (iSQDiff >> 8) - (iSumDiff * iSumDiff); in Process()
116 pMotionTexture->uiTextureIndex = (iSQSum >> 8) - (uiSum * uiSum); in Process()
118 iAverageMotionIndex += pMotionTexture->uiMotionIndex; in Process()
119 iAverageTextureIndex += pMotionTexture->uiTextureIndex; in Process()
120 pMotionTexture++; in Process()
133 m_pfVar (pRefFrameTmp, iRefStride, pCurFrameTmp, iCurStride, pMotionTexture); in Process()
134 iAverageMotionIndex += pMotionTexture->uiMotionIndex; in Process()
135 iAverageTextureIndex += pMotionTexture->uiTextureIndex; in Process()
[all …]
DAdaptiveQuantization.h53 SMotionTextureUnit* pMotionTexture);
/third_party/openh264/codec/processing/src/x86/
Dvaa.asm249 …, int32_t y_ref_stride, uint8_t * y_src, int32_t y_src_stride,SMotionTextureUnit* pMotionTexture );
322 mov edi, [esp+PUSH_SIZE+20] ; pMotionTexture
441 …, int32_t y_ref_stride, uint8_t * y_src, int32_t y_src_stride,SMotionTextureUnit* pMotionTexture );