Searched refs:pMotionTexture (Results 1 – 4 of 4) sorted by relevance
/third_party/openh264/test/processing/ |
D | ProcessUT_AdaptiveQuantization.cpp | 21 SMotionTextureUnit* pMotionTexture) { in SampleVariance16x16_ref() argument 39 pMotionTexture->uiMotionIndex = (uiSquare >> 8) - (uiSum * uiSum); in SampleVariance16x16_ref() 42 pMotionTexture->uiTextureIndex = (uiCurSquare >> 8) - (uiCurSum * uiCurSum); in SampleVariance16x16_ref() 52 SMotionTextureUnit pMotionTexture[2];\ 55 SampleVariance16x16_ref (pRefY,32,pSrcY,48,&pMotionTexture[0]);\ 56 method(pRefY,32,pSrcY,48,&pMotionTexture[1]);\ 57 ASSERT_EQ(pMotionTexture[0].uiMotionIndex,pMotionTexture[1].uiMotionIndex);\ 58 ASSERT_EQ(pMotionTexture[0].uiMotionIndex,pMotionTexture[1].uiMotionIndex);\ 61 SampleVariance16x16_ref (pRefY,32,pSrcY,48,&pMotionTexture[0]);\ 62 method(pRefY,32,pSrcY,48,&pMotionTexture[1]);\ [all …]
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/third_party/openh264/codec/processing/src/adaptivequantization/ |
D | AdaptiveQuantization.cpp | 66 SMotionTextureUnit* pMotionTexture = NULL; in Process() local 93 pMotionTexture = m_sAdaptiveQuantParam.pMotionTextureUnit; in Process() 113 pMotionTexture->uiMotionIndex = (iSQDiff >> 8) - (iSumDiff * iSumDiff); in Process() 116 pMotionTexture->uiTextureIndex = (iSQSum >> 8) - (uiSum * uiSum); in Process() 118 iAverageMotionIndex += pMotionTexture->uiMotionIndex; in Process() 119 iAverageTextureIndex += pMotionTexture->uiTextureIndex; in Process() 120 pMotionTexture++; in Process() 133 m_pfVar (pRefFrameTmp, iRefStride, pCurFrameTmp, iCurStride, pMotionTexture); in Process() 134 iAverageMotionIndex += pMotionTexture->uiMotionIndex; in Process() 135 iAverageTextureIndex += pMotionTexture->uiTextureIndex; in Process() [all …]
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D | AdaptiveQuantization.h | 53 SMotionTextureUnit* pMotionTexture);
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/third_party/openh264/codec/processing/src/x86/ |
D | vaa.asm | 249 …, int32_t y_ref_stride, uint8_t * y_src, int32_t y_src_stride,SMotionTextureUnit* pMotionTexture ); 322 mov edi, [esp+PUSH_SIZE+20] ; pMotionTexture 441 …, int32_t y_ref_stride, uint8_t * y_src, int32_t y_src_stride,SMotionTextureUnit* pMotionTexture );
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