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Searched refs:pSamplerState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DState.h359 SamplerState *pSamplerState = CastSamplerState(hSampler); in CastPipeSamplerState() local
360 return pSamplerState ? pSamplerState->handle : NULL; in CastPipeSamplerState()
DShader.cpp452 SamplerState *pSamplerState = CastSamplerState(hSampler); in CreateSampler() local
498 pSamplerState->handle = pipe->create_sampler_state(pipe, &state); in CreateSampler()
521 SamplerState *pSamplerState = CastSamplerState(hSampler); in DestroySampler() local
523 pipe->delete_sampler_state(pipe, pSamplerState->handle); in DestroySampler()