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Searched refs:patch_mask (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp892 uint32_t patch_mask = prev->current->nir->info.patch_outputs_written; in d3d12_fill_shader_key() local
894 nir_var_shader_out, patch_mask, true); in d3d12_fill_shader_key()
895 key->ds.prev_patch_outputs = patch_mask; in d3d12_fill_shader_key()
924 uint32_t patch_mask = next->current->nir->info.patch_outputs_read; in d3d12_fill_shader_key() local
926 nir_var_shader_in, patch_mask, true); in d3d12_fill_shader_key()
927 key->hs.next_patch_inputs = patch_mask; in d3d12_fill_shader_key()
1191 …uint32_t patch_mask = (uint32_t)key.ds.required_patch_inputs.mask & ~new_nir_variant->info.patch_i… in select_shader_variant() local
1192 new_nir_variant->info.patch_inputs_read |= patch_mask; in select_shader_variant()
1193 while (patch_mask) { in select_shader_variant()
1194 int slot = u_bit_scan(&patch_mask); in select_shader_variant()
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