Searched refs:patch_mask (Results 1 – 1 of 1) sorted by relevance
892 uint32_t patch_mask = prev->current->nir->info.patch_outputs_written; in d3d12_fill_shader_key() local894 nir_var_shader_out, patch_mask, true); in d3d12_fill_shader_key()895 key->ds.prev_patch_outputs = patch_mask; in d3d12_fill_shader_key()924 uint32_t patch_mask = next->current->nir->info.patch_outputs_read; in d3d12_fill_shader_key() local926 nir_var_shader_in, patch_mask, true); in d3d12_fill_shader_key()927 key->hs.next_patch_inputs = patch_mask; in d3d12_fill_shader_key()1191 …uint32_t patch_mask = (uint32_t)key.ds.required_patch_inputs.mask & ~new_nir_variant->info.patch_i… in select_shader_variant() local1192 new_nir_variant->info.patch_inputs_read |= patch_mask; in select_shader_variant()1193 while (patch_mask) { in select_shader_variant()1194 int slot = u_bit_scan(&patch_mask); in select_shader_variant()[all …]