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Searched refs:patternRepeatCount (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrSimpleMesh.h27 int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer,
78 sk_sp<const GrBuffer> indexBuffer, int indexCount, int patternRepeatCount, in setIndexedPatterned() argument
84 SkASSERT(patternRepeatCount >= 1); in setIndexedPatterned()
89 fPatternRepeatCount = patternRepeatCount; in setIndexedPatterned()
DGrOpsRenderPass.cpp322 void GrOpsRenderPass::drawIndexPattern(int patternIndexCount, int patternRepeatCount, in drawIndexPattern() argument
326 while (baseRepetition < patternRepeatCount) { in drawIndexPattern()
327 int repeatCount = std::min(patternRepeatCount - baseRepetition, in drawIndexPattern()
DGrOpFlushState.h256 void drawIndexPattern(int patternIndexCount, int patternRepeatCount, in drawIndexPattern() argument
259 fOpsRenderPass->drawIndexPattern(patternIndexCount, patternRepeatCount, in drawIndexPattern()
DGrOpsRenderPass.h116 void drawIndexPattern(int patternIndexCount, int patternRepeatCount,