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Searched refs:patternVertexCount (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrSimpleMesh.h28 sk_sp<const GrBuffer> vertexBuffer, int patternVertexCount,
80 int patternVertexCount, int baseVertex) { in setIndexedPatterned() argument
83 SkASSERT(patternVertexCount >= 1); in setIndexedPatterned()
90 fVertexCount = patternVertexCount; in setIndexedPatterned()
DGrOpsRenderPass.cpp324 int patternVertexCount, int baseVertex) { in drawIndexPattern() argument
332 int maxIndexValue = patternVertexCount * repeatCount - 1; in drawIndexPattern()
334 patternVertexCount * baseRepetition + baseVertex); in drawIndexPattern()
DGrOpFlushState.h257 int maxPatternRepetitionsInIndexBuffer, int patternVertexCount, in drawIndexPattern() argument
260 maxPatternRepetitionsInIndexBuffer, patternVertexCount, in drawIndexPattern()
DGrOpsRenderPass.h117 int maxPatternRepetitionsInIndexBuffer, int patternVertexCount,