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Searched refs:pendingSerial (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderVisibleDescriptorAllocatorD3D12.cpp100 ExecutionSerial pendingSerial, in AllocateGPUDescriptors() argument
104 const uint64_t startOffset = mAllocator.Allocate(descriptorCount, pendingSerial); in AllocateGPUDescriptors()
125 *allocation = GPUDescriptorHeapAllocation{baseGPUDescriptor, pendingSerial, mHeapSerial}; in AllocateGPUDescriptors()
DShaderVisibleDescriptorAllocatorD3D12.h58 ExecutionSerial pendingSerial,
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DDeviceMTL.mm369 ExecutionSerial pendingSerial = GetLastSubmittedCommandSerial();
373 uint64_t(pendingSerial));
374 ASSERT(uint64_t(pendingSerial) > mCompletedSerial.load());
375 this->mCompletedSerial = uint64_t(pendingSerial);
379 uint64_t(pendingSerial));