Searched refs:pendingSerial (Results 1 – 3 of 3) sorted by relevance
100 ExecutionSerial pendingSerial, in AllocateGPUDescriptors() argument104 const uint64_t startOffset = mAllocator.Allocate(descriptorCount, pendingSerial); in AllocateGPUDescriptors()125 *allocation = GPUDescriptorHeapAllocation{baseGPUDescriptor, pendingSerial, mHeapSerial}; in AllocateGPUDescriptors()
58 ExecutionSerial pendingSerial,
369 ExecutionSerial pendingSerial = GetLastSubmittedCommandSerial();373 uint64_t(pendingSerial));374 ASSERT(uint64_t(pendingSerial) > mCompletedSerial.load());375 this->mCompletedSerial = uint64_t(pendingSerial);379 uint64_t(pendingSerial));