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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp954 const SkBitmap& permutationsBitmap = paintingData->getPermutationsBitmap(); in asFragmentProcessor() local
957 auto permutationsView = std::get<0>(GrMakeCachedBitmapProxyView(context, permutationsBitmap)); in asFragmentProcessor()