Searched refs:pipeline_desc (Results 1 – 1 of 1) sorted by relevance
264 D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_desc = { root_sig.Get() }; in create_pipeline_state() local265 pipeline_desc.CS.pShaderBytecode = dxil.binary.data; in create_pipeline_state()266 pipeline_desc.CS.BytecodeLength = dxil.binary.size; in create_pipeline_state()269 if (FAILED(dev->CreateComputePipelineState(&pipeline_desc, in create_pipeline_state()