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/third_party/mesa3d/src/microsoft/clc/
Dcompute_test.cpp264 D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_desc = { root_sig.Get() }; in create_pipeline_state() local
265 pipeline_desc.CS.pShaderBytecode = dxil.binary.data; in create_pipeline_state()
266 pipeline_desc.CS.BytecodeLength = dxil.binary.size; in create_pipeline_state()
269 if (FAILED(dev->CreateComputePipelineState(&pipeline_desc, in create_pipeline_state()