Searched refs:pipeline_state (Results 1 – 7 of 7) sorted by relevance
108 if (meta->pipeline_state) in dzn_meta_indirect_draw_finish()109 ID3D12PipelineState_Release(meta->pipeline_state); in dzn_meta_indirect_draw_finish()230 (void **)&meta->pipeline_state))) in dzn_meta_indirect_draw_init()255 if (meta->pipeline_state) in dzn_meta_triangle_fan_rewrite_index_finish()256 ID3D12PipelineState_Release(meta->pipeline_state); in dzn_meta_triangle_fan_rewrite_index_finish()409 (void **)&meta->pipeline_state))) { in dzn_meta_triangle_fan_rewrite_index_init()528 if (blit->pipeline_state) in dzn_meta_blit_destroy()529 ID3D12PipelineState_Release(blit->pipeline_state); in dzn_meta_blit_destroy()685 (void **)&blit->pipeline_state))) { in dzn_meta_blit_create()
84 ID3D12PipelineState *pipeline_state; member138 ID3D12PipelineState *pipeline_state; member161 ID3D12PipelineState *pipeline_state; member
2000 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, ctx->pipeline_state); in dzn_cmd_buffer_blit_set_pipeline()2613 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, rewrite_index->pipeline_state); in dzn_cmd_buffer_triangle_fan_rewrite_index()2817 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, indirect_draw->pipeline_state); in dzn_cmd_buffer_indirect_draw()2852 assert(rewrite_index->pipeline_state); in dzn_cmd_buffer_indirect_draw()2861 ID3D12GraphicsCommandList1_SetPipelineState(cmdbuf->cmdlist, rewrite_index->pipeline_state); in dzn_cmd_buffer_indirect_draw()
88 unsigned pipeline_state; member
448 rp->pipeline_state = ppstate->id; in get_render_pass()460 if (rp->pipeline_state != rp2->pipeline_state) { in rp_must_change()516 if (rp->pipeline_state != ctx->gfx_pipeline_state.rp_state) { in setup_framebuffer()517 ctx->gfx_pipeline_state.rp_state = rp->pipeline_state; in setup_framebuffer()
268 ComPtr<ID3D12PipelineState> pipeline_state; in create_pipeline_state() local271 (void **)& pipeline_state))) in create_pipeline_state()273 return pipeline_state; in create_pipeline_state()609 auto pipeline_state = create_pipeline_state(root_sig, *dxil); in run_shader_with_raw_args() local614 cmdlist->SetPipelineState(pipeline_state.Get()); in run_shader_with_raw_args()
310 struct anv_cmd_pipeline_state *pipeline_state, in anv_cmd_buffer_set_ray_query_buffer() argument368 pipeline_state->push_constants.ray_query_globals = in anv_cmd_buffer_set_ray_query_buffer()