/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 74 …bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPosition… in update() 87 state.vFace = context->pixelShader && context->pixelShader->isVFaceDeclared(); in update() 123 if(context->vertexShader && context->pixelShader) in update() 130 …const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project… in update() 158 else if(context->preTransformed && context->pixelShader) in update() 164 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); in update()
|
D | Context.cpp | 303 pixelShader = 0; in init() 598 if(pixelShader) in texCoordActive() 600 usesTexture = pixelShader->usesTexture(coordinate, component) || project; in texCoordActive() 1215 if(pixelShader) in diffuseUsed() 1217 return pixelShader->usesDiffuse(component); in diffuseUsed() 1297 if(pixelShader) in specularUsed() 1299 return pixelShader->usesSpecular(component); in specularUsed() 1402 if(!pixelShader) in textureActive() 1433 return pixelShader->usesTexture(coordinate, component); in textureActive() 1441 return pixelShader ? pixelShader->getShaderModel() : 0x0000; in pixelShaderModel() [all …]
|
D | PixelProcessor.cpp | 969 if(context->pixelShader) in update() 971 state.shaderID = context->pixelShader->getSerialID(); in update() 978 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); in update() 979 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; in update() 1049 if(state.multiSample > 1 && context->pixelShader) in update() 1051 state.centroid = context->pixelShader->containsCentroid(); in update() 1056 if(!context->pixelShader) in update() 1068 if(context->pixelShader) in update() 1070 if(context->pixelShader->usesSampler(i)) in update() 1155 const Shader::Semantic &semantic = context->pixelShader->getInput(interpolant, component); in update() [all …]
|
D | QuadRasterizer.cpp | 31 …nst PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShad… in QuadRasterizer() argument
|
D | Renderer.cpp | 409 if(context->pixelShader) in draw() 444 …xelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelShader) in draw() 2246 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants() argument 2248 if(!pixelShader) return; in loadConstants() 2250 size_t count = pixelShader->getLength(); in loadConstants() 2254 const Shader::Instruction *instruction = pixelShader->getInstruction(i); in loadConstants() 2650 context->pixelShader = shader; in setPixelShader()
|
D | Context.hpp | 485 const PixelShader *pixelShader; member in sw::Context
|
D | Renderer.hpp | 393 void loadConstants(const PixelShader *pixelShader);
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 447 pixelShader = 0; in FragmentShader() 452 delete pixelShader; in ~FragmentShader() 462 return pixelShader; in getShader() 467 return pixelShader; in getPixelShader() 472 delete pixelShader; in createShader() 473 pixelShader = new sw::PixelShader(); in createShader() 478 delete pixelShader; in deleteShader() 479 pixelShader = nullptr; in deleteShader()
|
D | Device.cpp | 127 pixelShader = nullptr; in Device() 274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader() argument 276 this->pixelShader = pixelShader; in setPixelShader() 739 if(pixelShader) in bindShaderConstants() 746 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF in bindShaderConstants() 747 … pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty in bindShaderConstants()
|
D | Shader.h | 133 sw::PixelShader *pixelShader; variable
|
D | Device.hpp | 97 const sw::PixelShader *pixelShader; member in es2::Device
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local 173 ASSERT(pixelShader); in copyBufferToTexture() 204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
|
D | Blit11.cpp | 895 &shader->pixelShader); in swizzleTexture() 1023 &shader->pixelShader); in copyTexture() 1349 shader.pixelShader = std::move(ps); in addBlitShaderToMap() 1369 shader.pixelShader = std::move(ps); in addSwizzleShaderToMap() 1887 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local 1891 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil() 1896 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil() 1902 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
|
D | Blit11.h | 152 d3d11::PixelShader pixelShader; member
|
D | StateManager11.cpp | 2421 const d3d11::PixelShader *pixelShader) in setDrawShaders() argument 2425 setPixelShader(pixelShader); in setDrawShaders() 2958 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local 2961 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram() 2976 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()
|
D | StateManager11.h | 274 const d3d11::PixelShader *pixelShader);
|
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 181 const SpirvShader *pixelShader, in routine() argument 188 QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); in routine()
|
D | PixelProcessor.hpp | 164 … const SpirvShader *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets);
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx10.cpp | 436 static const char* pixelShader = in ImGui_ImplDX10_CreateDeviceObjects() local 453 …if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, … in ImGui_ImplDX10_CreateDeviceObjects()
|
D | imgui_impl_dx11.cpp | 448 static const char* pixelShader = in ImGui_ImplDX11_CreateDeviceObjects() local 465 …if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_4_0", 0, 0, … in ImGui_ImplDX11_CreateDeviceObjects()
|
D | imgui_impl_dx12.cpp | 595 static const char* pixelShader = in ImGui_ImplDX12_CreateDeviceObjects() local 611 …if (FAILED(D3DCompile(pixelShader, strlen(pixelShader), NULL, NULL, NULL, "main", "ps_5_0", 0, 0, … in ImGui_ImplDX12_CreateDeviceObjects()
|
/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 499 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state() argument 508 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 509 pixelShader->GetBufferSize() }; in create_pipeline_state()
|
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 505 pixelShader = nullptr; in OutputASM() 511 pixelShader = shaderObject->getPixelShader(); in OutputASM() 2489 pixelShader ? "pixel shader" : "vertex shader"); in source() 2510 pixelShader ? "pixel shader" : "vertex shader"); in destination() 2962 case EvqFragCoord: pixelShader->declareVPos(); return sw::Shader::VPosIndex; in registerIndex() 2963 case EvqFrontFacing: pixelShader->declareVFace(); return sw::Shader::VFaceIndex; in registerIndex() 3109 pixelShader ? "pixel shader" : "vertex shader"); in temporaryRegister() 3131 …pixelShader->setInput(var + i, type.registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_COLOR, … in setPixelShaderInputs() 3149 if(pixelShader) in varyingRegister() 3160 …pixelShader->setInput(var, varying->registerSize(), sw::Shader::Semantic(sw::Shader::USAGE_TEXCOOR… in varyingRegister() [all …]
|
D | OutputASM.h | 342 sw::PixelShader *pixelShader; variable
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1771 IDirect3DPixelShader9 *pixelShader = in applyShaders() local 1780 if (pixelShader != mAppliedPixelShader) in applyShaders() 1782 mDevice->SetPixelShader(pixelShader); in applyShaders() 1783 mAppliedPixelShader = pixelShader; in applyShaders()
|