Searched refs:pixelShaderFunction (Results 1 – 1 of 1) sorted by relevance
1222 const unsigned char *pixelShaderFunction = binary + stream->offset(); in loadBinaryShaderExecutables() local1225 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize, in loadBinaryShaderExecutables()