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Searched refs:pixelShaderModel (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.cpp488 if(pixelShaderModel() >= 0x0300) return false; in fogActive()
620 if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) in isProjectionComponent()
1386 if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103) in textureActive()
1439 unsigned short Context::pixelShaderModel() const in pixelShaderModel() function in sw::Context
DSetupProcessor.cpp184 else if(context->pixelShaderModel() < 0x0300) in update()
DPixelProcessor.cpp1089 if(context->pixelShaderModel() < 0x0300) in update()
1106 if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) in update()
1200 const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); in routine()
DContext.hpp402 unsigned short pixelShaderModel() const;
DVertexProcessor.cpp946 state.fixedFunction = !context->vertexShader && context->pixelShaderModel() < 0x0300; in update()
1030 else if(!context->preTransformed || context->pixelShaderModel() < 0x0300) in update()
DRenderer.cpp440 if(context->pixelShaderModel() <= 0x0104) in draw()