Searched refs:pixelShaderSize (Results 1 – 1 of 1) sorted by relevance
1221 size_t pixelShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1225 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize, in loadBinaryShaderExecutables()1239 stream->skip(pixelShaderSize); in loadBinaryShaderExecutables()1486 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength(); in save() local1487 stream->writeInt(pixelShaderSize); in save()1490 stream->writeBytes(pixelBlob, pixelShaderSize); in save()