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Searched refs:pong (Results 1 – 25 of 48) sorted by relevance

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/third_party/typescript/tests/baselines/reference/
DmoduleImport.js5 if (x>0) XYZ.pong (x-1);
11 export function pong(x: number) { function
26 XYZ.pong(x - 1);
35 function pong(x) { function
39 X.pong = pong;
DmoduleImport.types17 if (x>0) XYZ.pong (x-1);
21 >XYZ.pong (x-1) : any
22 >XYZ.pong : any
24 >pong : any
40 export function pong(x: number) {
41 >pong : (x: number) => void
DmoduleImport.symbols15 if (x>0) XYZ.pong (x-1);
31 export function pong(x: number) {
32 >pong : Symbol(pong, Decl(moduleImport.ts, 8, 20))
DmoduleImport.errors.txt13 if (x>0) XYZ.pong (x-1);
19 export function pong(x: number) {
/third_party/libuv/test/
Dtest-ping-pong.c51 char* pong; member
142 ASSERT_EQ(buf->base[i], pinger->pong[pinger->state]); in pinger_read_cb()
143 pinger->state = (pinger->state + 1) % strlen(pinger->pong); in pinger_read_cb()
227 pinger->pong = PING; in tcp_pinger_v6_new()
258 pinger->pong = PING; in tcp_pinger_new()
287 pinger->pong = PING; in pipe_pinger_new()
314 pinger->pong = PONG; in socketpair_pinger_new()
366 pinger->pong = PING; in pipe2_pinger_new()
/third_party/libwebsockets/minimal-examples/ws-client/minimal-ws-client-ping/
DREADME.md18 -d|Set logging verbosity (you want 1039 to see the validity ping / pong)
101 [2020/03/18 13:13:51:5809] I: lws_ws_client_rx_sm: client 0x5669090 received pong
103 [2020/03/18 13:13:51:5831] I: Client doing pong callback
107 [2020/03/18 13:13:54:6258] I: lws_ws_client_rx_sm: client 0x5669090 received pong
109 [2020/03/18 13:13:54:6263] I: Client doing pong callback
113 [2020/03/18 13:13:58:0034] I: lws_ws_client_rx_sm: client 0x5669090 received pong
/third_party/typescript/tests/cases/compiler/
DmoduleImport.ts4 if (x>0) XYZ.pong (x-1);
10 export function pong(x: number) { function
/third_party/node/test/parallel/
Dtest-pipe-stream.js36 function pong(conn) { function
54 server.on('connection', pong);
/third_party/curl/tests/
Dftpserver.pl424 my $pong;
425 sysread_or_die(\*SFREAD, \$pong, 5);
427 if($pong !~ /^PONG/) {
2515 my $pong;
2516 sysread_or_die(\*DREAD, \$pong, 5);
2518 if($pong =~ /^FAIL/) {
2526 elsif($pong !~ /^PONG/) {
2527 logmsg "DATA sockfilt unexpected response: $pong\n";
2729 my $pong;
2730 sysread_or_die(\*DREAD, \$pong, 5);
[all …]
/third_party/node/deps/undici/src/lib/websocket/
Dreceiver.js17 channels.pong = diagnosticsChannel.channel('undici:websocket:pong')
172 if (channels.pong.hasSubscribers) {
173 channels.pong.publish({
/third_party/curl/tests/libtest/
Dlib2301.c100 unsigned char pong[] = { in writecb() local
113 result = curl_ws_send(easy, pong, 2, &sent, 0, 0); in writecb()
/third_party/popt/tests/
Dtestit.sh102 run test1 "test1 - 47" "arg1: 0 arg2: (none) oStr: ping rest: pong" --optional=ping pong
103 run test1 "test1 - 48" "arg1: 0 arg2: (none) oStr: ping rest: pong" --optional ping pong
/third_party/node/deps/undici/src/docs/api/
DDiagnosticsChannel.md193 ## `undici:websocket:pong`
195 This message is published after the client receives a pong frame.
200 diagnosticsChannel.channel('undici:websocket:pong').subscribe(({ payload }) => {
/third_party/skia/docs/examples/
Dpong.cpp4 REG_FIDDLE_ANIMATED(pong, 256, 256, false, 0, 10) {
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_barrier.txt124 Another application is to render-to-texture algorithms that ping-pong
129 texture arrays, an application can very cheaply ping-pong between two
/third_party/libwebsockets/minimal-examples/dbus-server/minimal-dbus-server/
Dmain.c142 const char *pong = "Pong"; in dmh_ping() local
144 dbus_message_append_args(*reply, DBUS_TYPE_STRING, &pong, in dmh_ping()
/third_party/openGLES/extensions/ARB/
DARB_texture_barrier.txt134 Another application is to render-to-texture algorithms that ping-pong
139 texture arrays, an application can very cheaply ping-pong between two
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_barrier.txt171 Another application is to render-to-texture algorithms that ping-pong
176 texture arrays, an application can very cheaply ping-pong between two
/third_party/openGLES/extensions/NV/
DNV_texture_barrier.txt171 Another application is to render-to-texture algorithms that ping-pong
176 texture arrays, an application can very cheaply ping-pong between two
/third_party/node/doc/api/
Devents.md975 function pong() {
976 console.log('pong');
979 ee.on('ping', pong);
980 ee.once('ping', pong);
981 ee.removeListener('ping', pong);
991 function pong() {
992 console.log('pong');
995 ee.on('ping', pong);
996 ee.once('ping', pong);
997 ee.removeListener('ping', pong);
/third_party/libwebsockets/READMEs/
DREADME.lws_retry.md5 ping / pong on it to confirm it's up, or drops the connection
/third_party/libcoap/man/
Dcoap_handler.txt.in197 The pong handler function prototype is defined as:
/third_party/libcoap/src/
Dcoap_net.c3474 coap_pdu_t *pong = coap_pdu_init(COAP_MESSAGE_CON, COAP_SIGNALING_CODE_PONG, 0, 1); in handle_signaling() local
3478 if (pong) { in handle_signaling()
3479 coap_add_option_internal(pong, COAP_SIGNALING_OPTION_CUSTODY, 0, NULL); in handle_signaling()
3480 coap_send_internal(session, pong); in handle_signaling()
/third_party/node/deps/uv/
DMakefile.am214 test/test-ping-pong.c \
/third_party/libuv/
DMakefile.am214 test/test-ping-pong.c \

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