Searched refs:pos_int (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 538 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() local 539 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader() 563 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() local 564 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_depth() 588 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil() local 589 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_resolve_fs.c | 54 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); in build_resolve_fragment_shader() local 56 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3); in build_resolve_fragment_shader() 272 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); in build_depth_stencil_resolve_fragment_shader() local 274 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3); in build_depth_stencil_resolve_fragment_shader()
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