Searched refs:prefer_nir (Results 1 – 6 of 6) sorted by relevance
170 if (screen->prefer_nir) in nouveau_disk_cache_create()205 screen->prefer_nir = !debug_get_bool_option("NV50_PROG_USE_TGSI", false); in nouveau_screen_init()
74 bool prefer_nir; member
177 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_limits() local368 if (prefer_nir) { in st_init_limits()1812 bool prefer_nir = PIPE_SHADER_IR_NIR == in st_init_extensions() local1817 if (prefer_nir && in st_init_extensions()1824 if (prefer_nir) in st_init_extensions()
279 return class_3d >= NVC0_3D_CLASS || !screen->prefer_nir; in nv50_screen_get_param()518 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in nv50_screen_get_shader_param()
354 return screen->prefer_nir ? 1 : 0; in nvc0_screen_get_param()496 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI; in nvc0_screen_get_shader_param()
3897 bool prefer_nir = (preferred_ir == PIPE_SHADER_IR_NIR); in nine_ureg_create_shader() local3898 bool use_nir = prefer_nir || in nine_ureg_create_shader()3910 prefer_nir ? "NIR" : "TGSI", in nine_ureg_create_shader()