Searched refs:previous_node (Results 1 – 7 of 7) sorted by relevance
128 Instruction* previous_node = insertion_point->PreviousNode(); in HoistInstruction() local129 if (previous_node && (previous_node->opcode() == SpvOpLoopMerge || in HoistInstruction()130 previous_node->opcode() == SpvOpSelectionMerge)) { in HoistInstruction()131 insertion_point = previous_node; in HoistInstruction()
294 opt::Instruction* previous_node = in ApplyWithResult() local296 if (previous_node && (previous_node->opcode() == SpvOpLoopMerge || in ApplyWithResult()297 previous_node->opcode() == SpvOpSelectionMerge)) { in ApplyWithResult()298 instruction_before_which_to_insert = previous_node; in ApplyWithResult()
344 def _AddNextStateToQueue(penalty, previous_node, newline, count, p_queue): argument361 must_split = previous_node.state.MustSplit()362 if newline and not previous_node.state.CanSplit(must_split):369 node = _StateNode(previous_node.state, newline, previous_node)