Searched refs:primitive_culled_by_distance (Results 1 – 1 of 1) sorted by relevance
2293 glw::GLint primitive_culled_by_distance = -1; in executeRenderTest() local2355 primitive_culled_by_distance = n_culldistance_entry; in executeRenderTest()2386 << "should be culled by distance [" << primitive_culled_by_distance << "]" in executeRenderTest()