Searched refs:ps_input_cntl (Results 1 – 4 of 4) sorted by relevance
6221 uint32_t ps_input_cntl; in offset_to_ps_input() local6223 ps_input_cntl = S_028644_OFFSET(offset); in offset_to_ps_input()6225 ps_input_cntl |= S_028644_FLAT_SHADE(1); in offset_to_ps_input()6230 ps_input_cntl |= S_028644_OFFSET(1 << 5); in offset_to_ps_input()6233 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) | S_028644_ATTR0_VALID(1); in offset_to_ps_input()6239 ps_input_cntl = S_028644_OFFSET(0x20) | S_028644_DEFAULT_VAL(offset); in offset_to_ps_input()6241 return ps_input_cntl; in offset_to_ps_input()6246 unsigned slot, uint32_t *ps_input_cntl, unsigned *ps_offset, in single_slot_to_ps_input() argument6260 ps_input_cntl[*ps_offset] = offset_to_ps_input(vs_offset, flat_shade, false, false); in single_slot_to_ps_input()6266 uint32_t input_mask, uint32_t *ps_input_cntl, unsigned *ps_offset) in input_mask_to_ps_inputs() argument[all …]
71 unsigned ps_input_cntl = vs->info.vs_output_ps_input_cntl[input.semantic]; in si_emit_spi_map() local72 bool non_default_val = G_028644_OFFSET(ps_input_cntl) != 0x20; in si_emit_spi_map()77 ps_input_cntl |= S_028644_FLAT_SHADE(1); in si_emit_spi_map()80 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) | in si_emit_spi_map()90 ps_input_cntl &= ~C_028644_OFFSET; in si_emit_spi_map()91 ps_input_cntl |= S_028644_PT_SPRITE_TEX(1); in si_emit_spi_map()93 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) | in si_emit_spi_map()98 spi_ps_input_cntl[i] = ps_input_cntl; in si_emit_spi_map()
1905 unsigned ps_input_cntl; in si_compile_shader() local1909 ps_input_cntl = S_028644_OFFSET(offset); in si_compile_shader()1917 ps_input_cntl = S_028644_OFFSET(0x20) | in si_compile_shader()1921 shader->info.vs_output_ps_input_cntl[semantic] = ps_input_cntl; in si_compile_shader()
3061 unsigned ps_input_cntl = shader->info.vs_output_ps_input_cntl[semantic]; in si_init_shader_selector_async() local3064 if (G_028644_OFFSET(ps_input_cntl) != 0x20) in si_init_shader_selector_async()