Searched refs:ps_str (Results 1 – 2 of 2) sorted by relevance
532 static const gchar ps_str[] = in gst_d3d11_screen_capture_prepare_shader() local576 if (!gst_d3d11_create_pixel_shader (self->device, ps_str, &ps)) { in gst_d3d11_screen_capture_prepare_shader()
620 static const gchar ps_str[] = in InitShader() local656 if (!gst_d3d11_create_pixel_shader (device, ps_str, &ps)) { in InitShader()