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Searched refs:psv0 (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/compiler/
Ddxil_signature.h125 struct dxil_psv_runtime_info_0 psv0; member
Dnir_to_dxil.c5635 state->state.psv1.psv0.max_expected_wave_lane_count = UINT_MAX; in dxil_fill_validation_state()
5643 state->state.psv1.psv0.vs.output_position_present = ctx->mod.info.has_out_position; in dxil_fill_validation_state()
5647 state->state.psv1.psv0.ps.depth_output = ctx->mod.info.has_out_depth; in dxil_fill_validation_state()
5648 state->state.psv1.psv0.ps.sample_frequency = in dxil_fill_validation_state()
5658 …state->state.psv1.psv0.gs.input_primitive = dxil_get_input_primitive(ctx->shader->info.gs.input_pr… in dxil_fill_validation_state()
5659 …state->state.psv1.psv0.gs.output_toplology = dxil_get_primitive_topology(ctx->shader->info.gs.outp… in dxil_fill_validation_state()
5660 … state->state.psv1.psv0.gs.output_stream_mask = MAX2(ctx->shader->info.gs.active_stream_mask, 1); in dxil_fill_validation_state()
5661 state->state.psv1.psv0.gs.output_position_present = ctx->mod.info.has_out_position; in dxil_fill_validation_state()
5664 state->state.psv1.psv0.hs.input_control_point_count = ctx->tess_input_control_point_count; in dxil_fill_validation_state()
5665 … state->state.psv1.psv0.hs.output_control_point_count = ctx->shader->info.tess.tcs_vertices_out; in dxil_fill_validation_state()
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