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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp62 bool pureInt = (componentType != GL_FLOAT); in GetDefaultInputLayoutFromShader() local
68 gl::GetVertexFormatID(attribType, GL_FALSE, components, pureInt); in GetDefaultInputLayoutFromShader()